double v — the backgammon rule of doubling cube. he loses only the value showing on the doubling cube (one point, if there have been no doubles). Hamilton, Robert, Backgammon, Rules of the Game, Photo vorhanden. Goren Wiggins, Norm, Boards, Blots and Double Shots, Photo vorhanden. Züri Liga Analyse stallonebrasil.com Adobe Acrobat "Good etiquette makes for good backgammon and good fun. Tournament-Rules-EUBGF-FebGER(3).pdf.
BackgammonAblehnen des Eröffnungswurfes – California Rule[Bearbeiten | Quelltext bearbeiten]. Diese. double v — the backgammon rule of doubling cube. he loses only the value showing on the doubling cube (one point, if there have been no doubles). Download the game and follow the Backgammon rules: Players get 15 The winner can choose to double down using the Double or Nothing.
Backgammon Rules Doubles The Set-up VideoBackgammon Rules - Bearing Off
This is the starting setup of the game, and players will strive to move all their pieces to their home board then successfully bare all their pieces off the board.
To start both players will roll one die, the player that rolled the higher die goes first. Usually you will roll two dice but since each player rolled one die each, the player with the higher roll will move first based off the die that they rolled and the die the opponent rolled.
From there players alternate turns accordingly. The bar is the middle crease of the board, where it folds in half. You can hit more than one of your opponents pieces in a turn.
Now the opponent with the piece on the bar cannot make any other move until their pieces are off of the bar. They must re-enter the board on their opponents home board.
When re-entering the game from the bar, you can use your whole turn. Meaning, if you roll a you can re-enter on the 3 or 4 point and then move your checker according to the remaining die, as you would on a normal turn.
You can hit an opponents piece on the home board or the outer board. All 15 piece must be on the home board before you can begin bearing off.
It is important to judge at all times the extent of your advantages and disadvantages. An opponent likely to lose should refuse the offer and pay rather than doubling the loss.
Proposing At the beginning of the game: place the doubling cube centered between the players, 64 facing up: The game will be played for 1 point.
If you believe in your advantage in the game, turn the cube to 2 and offer it just before you roll the dice. If the opponent accepts, continue to play for twice the original stakes.
If he refuses, the game is over. You take the stakes. Gambling - the money game If the participants wants to play for money: Assign a monetary value to a simple win see?
The numbers you roll must be exact or higher than the number of spaces needed to remove each piece from the board. But if you do not have a checker on the 6 point, you can bear it off from the next highest point on your board, such as the 5th or 4th point.
Move all of your checkers into your home court. You can only start bearing off your checkers once they are all in your home court. To begin bearing off, get all of your checkers into the points on your board.
They can be placed on any of these points. Don't forget that your checkers are still vulnerable when they're in your own home court.
After that, you can't continue bearing off until it's back in the home court. Start bearing off your checkers. When bearing off, you can only bear off checkers that occupy the corresponding point.
For example, if you rolled a , and you have a checker in the 4th and 1st point, you can bear them off. If your roll double sixes and have four checkers on the 6th point, you can bear off all six.
For example, if you only have two checkers remaining in the 6th and 5th points and you roll a , then you can move the checker on the 6th point over to the 4th point, and the checker on the 5th point over to the 4th point.
You can use a higher roll to bear off a die on a lower point. If you roll a and you only have a few checkers remaining in the 3rd and 2nd points, you can bear off two of these checkers.
You must move a lower die roll before a higher one even if it means you can't fully use the full value of a die. For example, if you have a checker in the 5 point and roll a , you must first move the checker over 1 to the 4 point and then bear it off using the 5 value.
Bear off all fifteen of your checkers. If you bear off all fifteen of your checkers before your opponent does, then you have won the game of backgammon.
But not all wins are created equal. Your opponent can lose in one of three ways:  X Research source A regular loss.
This happens if you bore off all of your checkers first while your opponent was trying to bear off his checkers. Your opponent will lose only the value on the doubling cube.
The gammon. If you bear off all of your checkers before your opponent bears off any of his, he is gammoned and loses twice the value on the doubling cube.
The backgammon. If you bore off all of your checkers while your opponent still has checkers on the bar or your home court, then your opponent is backgammon and loses three times the value on the doubling cube.
Play again. Backgammon is meant to be played more than once, since each game is worth a certain amount of points.
You can even set a goal to play until the losing player loses a certain amount of points. If you are playing for fun, you don't have to use the doubling cube because you aren't playing for points.
Not Helpful 18 Helpful At the start of a game or match, how is it decided who plays black and who plays white, and does this ever change?
Tournament rules state that disagreements over this and similar preferences can be determined by rolling dice, with the high roller getting his first choice.
Not Helpful 13 Helpful As many as you want, as long as the slot doesn't contain the opponent's 2 or more pieces.
Not Helpful 24 Helpful There is no rolling again on doubles, just moving twice for each number. Not Helpful 22 Helpful Just leave them there.
You can't move them out of your inner table, the only way they can get it is if they're placed on the bar by an opponents man aka checker.
Not Helpful 16 Helpful It depends. If you're rolling a 1 or a 2 as your first move, and will be the best. Not Helpful 27 Helpful You can only start bearing off men aka checkers once you have all your men in your inner table.
Once you do have that it's probably better to try and bear them all off, because the first person to have all their pieces beared off is the person who wins.
However, you can choose to move it instead of bearing it off. I moved my markers incorrectly to the number rolled and it wasn't discovered until my opponent had rolled but not played.
Is it too late for me to place my markers in the correct spot? There is no technical rule about this, so you have to decide between yourself and the other player whether you think that would be fair.
Usually moves are set in stone, but if you can easily figure out and undo everything that has been affected by the false move, ask your opponent if it's OK with them.
Not Helpful 12 Helpful It is difficult if you are a beginner, but you will get the hang of it the more that you practice.
Do I have to make a move if it puts my stone in jeopardy, or can I forfeit my turn? No, you must move a checker if there is an open spot.
The only time you forfeit is when all spots that correspond to the number you rolled have two or more checkers from the opposing player on them.
Not Helpful 7 Helpful Unanswered Questions. Are there different ways to play backgammon? What do I do if someone is doubling the cube in backgammon?
Are there different kinds of backgammon? Do I need to forfeit my moves in backgammon if the space is blocked?
The player who rolls the highest number moves first. If any dice the jump the center bar, land resting on the bar or the frame, land off the board, or are in any other way not laying flat on one side, both dice must be re-thrown.
The object of standard backgammon is for each player to move all of their checkers around the board, into their home board, and be the first to bear off all of their checkers.
If you are new to backgammon, this probably sounds like we are speaking a foreign language, but hang in there all of these terms are explained in detail below.
On each players turn they will cast the dice and move their checkers according to the numbers face up on the dice. Each die should be considered its own individual move.
The same checker may be moved for both die, but the two numbers may not be added to make a single move. Meaning, if moving a single checker for both die, the checker must be moved in two separate moves for each of the numbers on the die, and may not even temporarily stop on a blocked point.
If a player rolls doubles, they are able to move the number on the dice 4 times. Again, a single checker may be moved all 4 times, but it may not at any time rest on a blocked point.
Moving is maybe the most complex part of the rules of backgammon, so we made this video to help understand how this works:.
A single checker resting on a point is known as a blot. When an opponent rolls the correct number on the dice to land on a blot they may perform what is called a hit.
When a checker is hit it is removed from the board and placed on the bar. When the player completes their move, the opponents first move must be to move the hit checker s back into play by rolling the dice and placing the checker starting the count from the 24 point.
Like this:. A player does not have to hit open blots, but it is certainly an important part of the strategy of the game, and can be a major setback for your opponent.
Especially if they are hit in their home board and are forced to move the checker all the way around the board again. Checkers are entered by moving them to an open point corresponding to one of the numbers on the rolled dice.
If a player is not able to make the checker from the bar to the board because the points are blocked, they forfeit their turn. Players with checkers on the bar may not make any other moves on the board until all of their bar checkers have been entered on the board.
Once a player has successfully moved all of their checkers to their home board they may begin bearing off the checkers to win the game.
The player may bear off checkers on points matching the roll of the dice. The player may also bear off checkers on points lower than the face of the dice as long as there are not checkers left on higher points.
On a side note, if the bearing off player has a blot hit by their opponent, the bearing off process is delayed until the hit checker is moved back into play, around the board, and back into the players home board.
All of this sounds kind of confusing, but it is really pretty simple if you see it happen once, so we made this video to help out:. There are a number of ways score backgammon, and it really comes down to player choice in most cases.