Im Skatspiel gibt es die Grundspielarten Farb-, Grand- und Nullspiel, auf die Als maximal möglicher Reizwert gilt für folgende Spiele: Null. Null Hand. Das Nullspiel im Skat stellt die Skatregeln auf den Kopf. Null-Blatt auf der Hand hat, ist besser beraten, zu passen oder einen Skat Ramsch zu spielen, als das. Null Ouvert Hand (Wert 59) Der Spieler lässt den Skat (2 Karte in der Mitte auch Stock genannt) unbesehen auf dem Tisch liegen und legt seine Karten offen.
So wird das Nullspiel im Skat keine Nullnummer!Im Skatspiel gibt es die Grundspielarten Farb-, Grand- und Nullspiel, auf die Als maximal möglicher Reizwert gilt für folgende Spiele: Null. Null Hand. Das Nullspiel im Skat stellt die Skatregeln auf den Kopf. Null-Blatt auf der Hand hat, ist besser beraten, zu passen oder einen Skat Ramsch zu spielen, als das. Die einheitlichen Skatregeln wurden auf dem Deutschen Nullspiele. The Null Ouvert was like a modern Null Ouvert Hand. Null and Null Ouvert: The Null was.
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Note that often the score will be higher than the bidding value, because players typically do not bid as high as their hand would allow.
For a won game, that score is added to declarer's tally. For a lost game, the score is doubled and subtracted from declarer's tally negative score.
Until , lost Hand games did not count double, but this rule was dropped in that year. The reason was that in tournament play nearly all games played were Hand games.
This increased the game level by one, but did not penalize as much as a normal game would have if lost. In league games, 50 points get added for each game that is won by the declarer and 40 points each get added to the tally of the defending team shall they win to lower the chance factor and to stress the skill factor.
In that situation, it becomes far more important for each player to bid his hand as high as possible. Example 1: Declarer bids 20 and declares a grand game.
He then wins with 78 points in tricks. These are awarded to the declarer. Example 2: Declarer bids 30 and declares a Null Ouvert game. She, however, is forced to take the ninth trick, losing the game.
Ramsch "junk" is not part of sanctioned Skat rules, but is widely practiced in hobbyist rounds, and is the variant most often suggested to be officially sanctioned.
It is played if all three players pass in the bidding. There is no declarer in Ramsch ; every player plays for himself, and the goal is to achieve as low a score as possible.
The idea behind Ramsch is to punish players who underbid their hands. To make Ramsch more interesting, an additional rule is often played that adds a second winning condition: the Ramsch is also won by a player if that player manages to take all tricks German : Durchmarsch i.
At first, this seems to be not too difficult, since the other players will initially try to take as few tricks as possible and to get rid of their high-ranking cards.
Once they get suspicious, however, they may thwart the effort simply by taking one trick from the player trying for the Durchmarsch.
Suit ranks in Ramsch are the same as in the Grand game, with only the four Jacks being trumps. Hobby players often add the following rule: 10s are lower in trick taking power than Queens and Kings, but still count as ten points.
Sometimes, they only count one point. There are a couple of variants to the rules concerning 10s, so this should be sorted out before starting the game.
Often, the players are allowed to check and exchange cards with the skat, or decline to do so and pass the skat on to the next player, doubling the score known as Schieberamsch.
Jacks are not allowed to be passed on in this variation. The two cards in the Skat are usually added to the tricks of the player who takes the last trick.
After all ten tricks are played, the player with the highest number of card points or alternatively, every player has their card points amount deducted from their score as negative game points.
If one player takes no tricks at all Jungfrau , English: virgin , the points of the losing hand are doubled. Some players also give a fixed value of 15 negative points to the loser and if there are two "virgins", Another variation used in smaller tournaments is the Gewinner-Ramsch winner-rubbish.
If none of the players bid a Ramsch is played. Unlike the original negative game the winner is who achieves the lowest score and is awarded 23 points, the score of a won Null.
Additionally they are awarded the won game. The skat is given to the player with the highest score.
Spitze increases the value of your game by one multiplier. In order to win, you have to win the last trick with the lowest trump in addition to taking 61 or more card points.
If you fail in either, you lose. You can announce more than one Spitze - in fact you can produce any unbroken sequence of trumps including the lowest and contract to win an unbroken series of tricks with them at the end of the hand.
This is worth one extra multiplier per card - for example contracting to win the last 3 tricks with the of trumps is worth 3 extra multipliers.
Two changes to the scoring were introduced at 1st January when the German DSkV and International ISPA rules were unified.
These changes seem to have been swiftly adopted by Skat clubs in Germany, but the older rules may well still be found, especially in private games.
The main description on this page now follows the new rules. The differences in the older rules were as follows. Some people play that declarer's cards are not exposed until after the first lead, or after the first trick.
Some people allow the declarer to play any contract open, adding an extra multiplier to the game value.
Some score contracts played open as double value. Some play open contracts as double value if exposed before the first lead, but adding one multiplier if exposed after the first trick.
In this variation, the declarer can score an extra multiplier when using the skat in a suit or grand contract by showing the skat cards to the opponents before picking them up.
This variation is not recommended - there is very little advantage to the opponents in seeing the original skat as opposed to the declarer's discards so the multiplier is too easy to score.
Gamblers may like to play with a pot. This can work in various ways. A common scheme would be that everyone puts a small amount in the pot at the start or when it is empty.
Any declarer who loses a contract or a Ramsch pays to the pot as well as to the other players. The contents of the pot are won by a player who wins a Grand Hand.
If you play and lose a Grand Hand you have to double the pot. This game is played in Wisconsin, USA. It corresponds to a form of Skat played in Germany in the 19th century but no longer known there.
There are several significant differences from modern German Skat. There are no Skat contracts in the usual sense where you pick up the skat, discard, and then choose a trump suit.
The only possible games are as follows:. In Tournee Skat the declarer needs 91 card points to make the opponents Schneider - with 30 points they are out.
However, the declarer needs 31 points to be out of Schneider, as in Germany. Whilst the German minority in this region play by German rules, the Danish population play a slightly different version of the game.
The official rules of the Danish Skat Union differ from the German rules as follows:. In tournaments, when playing for the highest score at the end of the session, rather than paying the difference between the scores of each pair of players, the opponents of an unsuccessful declarer each score the value of the contract.
Suit games In a suit game, the declarer chooses which suit they wish to become trumps. Hearts: ten points. Spades: eleven points.
Clubs: twelve points. Every hand game reaches at least this point in the list. Note that if the defenders schneider the declarer, this multiplier will increase the amount of points the declarer loses.
As with schneider, if the defenders pull this off, they will increase the amount of points the defender loses. Open: The declarer plays with their hand exposed and must schwarz the defenders.
Null games In a null game, there are no trumps at all, and the declarer must lose every trick. Ramsch A declarer cannot choose Ramsch; it is only played when all players pass in bidding.
Play of the hand Forehand leads to the first trick. Scoring After all ten tricks have been played, or the declarer takes a trick in a null game, the hand ends and is scored.
Scoring suit and grand games The skat is turned up, noting any matadors included in it. If the game exceeds the bid, the card points the declarer took in, plus the two cards in the skat, are totaled, using the following values: Jacks: two card points Aces: eleven card points 10s : ten card points Kings: four card points Queens: three card points 9s, 8s, 7s: no value These card points are only used to determine whether the declarer made their contract or not.
The declarer broke their contract if any of the following conditions are met: The actual value of the game was less than the bid They failed to collect 61 card points during the hand They did not schneider an opponent when schneider was announced They did not schwarz an opponent when schwarz was announced If a player fulfills their contract, they score to the game score the value of the game they just played.
Scoring null games Scoring null games is fairly simple. Scoring Ramsch Each player calculates the value of card points in their hand according to the values used when scoring suit and grand games.
The main goal is to get as many points as possible. Skat is a game for three people. The card game is played with a French or German suits of 32 cards and everyone receives 10 cards.
Like the well-known French deck, the German deck also consists of four suits. The dealer deals 3 cards to each player, 2 cards in the middle this is the Skat and then 4 cards to each player.
The player to the left of the dealer is the Forehand F , the player to the left of the forehand is the Middle hand M and the player to the left is the Rear hand H.
The Bidding point auction begins with F and M. If playing ouvert, you lay your hand of cards face up on the table before the opening lead, regardless of who makes it.
Remember that you can play ouvert only from the hand and with schwarz declared. Conceding As the soloist, you may concede defeat at any time between announcing your game and the end of the first trick.
Once the second trick has been led you may do so only with the permission of at least one opponent. The commonest cause of conceding before play begins is when, playing with skat exchange and without two or more tops, you find one or more higher tops in the skat.
You turn the skat and find the club or spade Jack. You now have three options: Announce hearts, as intended, and attempt to win schneider for the extra multiplier which will bring you game value to You don't have to announce that you need schneider to justify your bid.
You may attempt a different game - perhaps spades 22 , null 23 , clubs 24 , or even grand If none of these is playable, you will have to concede the game without play.
In this case you will of course declare your game to be the lowest possible one consistent with your bid-in this case spades. Of course, if you were bidding "without 2" and were lucky enough to pick up both both black Jacks in the skat, the problem would no longer exist, as you would be counting "with three", at least.
Either opponent can concede at any time. M bids first, either passing or bidding typically bidding the minimum of If F says yes, M may either pass or increase their bid.
F decides whether to pass or match M;s bid again. This continues until either F or M drops out by passing. If a player passes they can no longer bid on the hand.
R must increase their bids as the junior, to which F or M must match. Whoever does not pass becomes the declarer , or the winner of the bid. The declarer has the right to pick up the two skat cards.
Was lag nun näher, als auch die zwei Handspiele Null-Hand und Null Ouvert-Hand nach gleichem Gesichtspunkt einzureihen, also zwischen Pik und Kreuz mit je 3 und 5 Fällen.
Man erhielt erhielt so eine Spielwertsteigerung innerhalb der 4 Nullspiele, die derjenigen aller übrigen entspricht und sich harmonisch in das System des Skats einfügt.
Bei allen Nullspielen ist die Reihenfolge der Karten: 7, 8, 9, 10, Bube, Dame, König, Ass.